OpenSim: Inworld Browser On a Prim
I don't normally do a simple post and redirect, but this is something which many of us have been waiting for: Vint Falken reports in-world browser or html on a prim (do I need to spell that out? ;))... and the pictures are worth more than a few thousand words.
According to this post by Daltonic Gin, though -
The code is not *yet* in the codebase, this is a working copy on Michael's development host. However, it should be in SVN soon.
Translation: It works, but its not ready for download yet.
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Take care about the word "browser" :)
Nobody & all,
just to ensure that there is no misunderstandings, the word "browser" should be understood literally in this context:
server---->HTML ----> texture ---> prim ----> the person who browses (aka looks at) the contents. From left to right, not the opposite direction
So do not expect to write gmails from inworld. :)
This kind of technology is not exactly a breaking news, however, the nice part is that this does not require any extensive scripting. And the architecture guts are also quite nice, but this is is for us tekkies :)
Ensure you do take a look at Michael's comments on Vint's blog entry. (That's the guy who wrote it. I was just running around making noise :) Even though I hope to plug my vnc2sl into there - the technology is exactly the same, and using the media texture to show images apparently makes the client cough from time to time.
/Dalien Talbot
Thanks for the clarification
I didn't think it would be interactive at that level either, but I could see browsing possible in a very limited form. That would require scripts to change the URL of the representation, if I am right...
And for some of us, it is big news. :-)
Yes you can change urls via
Yes you can change urls via a script. I actually have a test script that reads the description of the prim and uses that as a url. So if a user changes the description (to a different url) then that will be displayed. So in effect a (bit of a hack) address bar interface.
Also just to clear something up that dalien said, while this is quite similar to his "vnc2sl", it is a bit different in that its all internal to the server (like he said) but also it doesn't relay on changing the media texture so avoid the problems with the client not liking that changing too much. These are treated as normal textures that can be displayed on any face (and yes as someone else asked they could with some changes to the current code even be displayed on clothes).
Michael