I am afraid that this post may contain whining about openspaces, although that's a side focus for this entry, I thought I should warn you in advance.
I'm still miffed about what has happened about openspaces, indeed I feel cheated. However let's look at some of the core reasons given for the price increase. Apparently openspaces have been using twice the expected resources and are causing additional load on the network and database infrastructure.
Anya Ristow has been running an interesting, albeit controversial project, called green dots.The aim is to examine whether the social interaction in Second Life is declining and the effect that bots and afk campers have on the world as a whole. For example you pull up the map, see an area heavily populated with green dots and tp in only to find there's nobody to actually talk to depsite there being lots of avatars around.
Now the issue for me, isn't so much what those bots are doing, it's what sort of load are they adding to the overall infrastructure. If active residents are going to get shafted for their use, then what about inactive residents? Who at the end of the day is paying for their resources?
Now I should point out at this stage that I'm not exactly in the anti camping camp. Camping whereby avtars get money to then go and spend inworld adds to the overall economy. However camping (and I use the term loosely) that doesn't spread money in that way is nothing more than a resource hog. I fully understand why people do it, raising their traffic counts to get increased visibility in order to sell their products. However there's an infrastructure cost to this and it needs to be addressed.
There will always be arguments as to whether such artificially inflated traffic figures are ethical. Let's be straight about this, traffic wasn't designed to be inflated this way.
So to this end I decided to visit a few places to see what exactly is going on. The first place I visit I see there are seventy six people on the sim, the traffic count is 110,033.
The next place I visit I find seventy five people on the sim and a traffic count of 105,300.
I go looking for somewhere a little less busy looking in traffic counts and find fifty seven people on the sim and a traffic count of 60,279.
I decide to try one more place and find forty two people on the sim and a traffic count of 55,709.
I could go on but it will bore both you and I. However the point is that all of those avatars add to the database load, they have to, they're having their traffic counted, they have profiles, some will have inventory. Who on earth are they? Some are campers, some are models, some are bots, but who owns them and more importantly, who is paying for them to be here?
Generally it's not recommended to have more than forty people on a sim, the sims above seem to consistently have above that number. Now if they're money earning avatars who spread the love around by spending inworld this means that indirectly they're paying their way. However in most cases they're not. Many models and campers are put there by the sim owner to do nothing more than pad out their traffic count. Why should one person be able to cause such overload on the servers?
I've never been a fan of multiple logins but you don't even need to do that, you can rent a bot from other people. Why shouldn't bot owners pay extra if they want to run multiple avatars logged in at one time?
I'm not against free or basic accounts, I rent out estate land and you don't need to be premium to own an estate, let alone rent on one. Many basic accounts put a lot of money into the economy but these bots and false campers, they're not adding money to the economy and they're leeching off those of us who do pay for the upkeep. At a time when I'm being shafted because of use by genuine accounts, why are these artifical accounts allowed to go around unhindered using resources above and beyond what is reasonable?
- Ciaran Laval's blog
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Re: Who is really abusing resources?
I am no fan of traffic bots or AFK camping, but I have seen little evidence that bots/campers have anything to do with the 'abuse' that LL described when raising the openspace prices. Bots (which are the clear majority these days, for obvious reasons) tend to run very thin clients that do not download most of the information (prim details, textures, etc) that a regular client does. If you've ever been to a major bot farm, you'll find that many of the bots don't even fully rez; they're that low-bandwidth.
Some people have suggested that LL was actually LOSING money on openspaces, but unless there's something REALLY wrong with how they're doing things, I fail to see how this is even a possibility. At 16 openspaces per server, LL was collecting $1200 USD a month from every single openspace server. I think there are around 12,000 openspaces on the grid now, which would work out to 750 servers, or $900,000 a MONTH for running the openspace servers. There is no way anyone's losing money here.
That said, the abuses were real, and were mainly the result of overloading sims with real avatars and scripts, and putting numerous openspace sims with complex or busy builds next to each other. This says nothing of the SOCIAL abuses of cutting openspaces into many parcels, bumping the prim bonus up to 4.0, and never bothering to mention to potential tenants that they were on a low-prim island.
Haha, this could easily turn into an essay, sorry. :)
Re: Who is really abusing resources?
Hey feel free to write an essay anytime you want!
Sure there were issues with openspaces, but the solution LL have provided makes me believe it was simply a matter of scaling, they simply couldn't cope with the number of islands. I mean record concurrency is what, just over 76,000? That's around an average of 3 people on a sim. Now it could be argued that an openspace should only have 3 people spread across 4 of them in terms of scaling but however you slice it, it's not exactly encouraging. An openspace should be able to handle three people at any given time.
As for bots, yup the well run ones that are out there scanning or just be used as group inviters are scaled down. However they still make database calls, count in traffic stats and appear on the map. When you multiply that by 50, it has to be hitting resources.
If we go back a little further, there was the ARC business, a clear hint that some avatars are utilising plenty of resources, but LL backed off from that, hopefully due to how horridly inaccurate ARC was, but it seems that they decided to move the issue onto openspaces instead.
Re: Who is really abusing resources?
I will not deny that the openspaces were putting an unexpected strain on the system, but I think this is more due to the grid's architecture and LL's customer service capacity than anything else. Sims talk to each other, and they also talk to the asset servers, every connected user, and who knows what else. When you consider how SL's servers are geographically distributed in the real world, it's easy to see that the massive increase in number of active sims- even if they're openspaces- put a tax on their colo-to-colo communications and back-end infrastructure. They also saw a flood of new estate managers; people who bought their first regular sim for the sole purpose of being able to buy a ton of openspaces to rent out. Every new sim is an additional support burden, and the fact that it takes up to 3 weeks to handle a sim transfer (which costs USERS hundreds, if not thousands of dollars per transaction) tells me that they're simply not staffed to service that many customers/islands.
Their method of dealing with their growing pains was not to expand or improve their staffing or architecture, but to regress to a smaller grid by raising prices. I am pleased to hear of their efforts to improve the VPN connections between co-location facilities, but I really wish they would have focused on that and other optimizations rather than punishing the entire community of openspace owners.
Re: Who is really abusing resources?
I believe throttling was, is, and remains the answer on bot usage of resources. Not everyone will write a thin and architecture-friendly bot. Many people, including myself, have requested similar things of Linden Lab in the past for different reasons. Perhaps now that it may be directly affecting their business, they'll be more interested in what at least a vocal few thought was best for the community... for years.
Re: Who is really abusing resources?
But do you think it will cost them 67% more to throttle?