Navigation
Popular content
Today's:
All time:
User login
Your2ndPlace.com Bloggers
- Alan Bamboo
- Arthur Fermi
- Ash Wade
- Cadence Juran
- Ciaran Laval
- Jezebel Bailey
- Konner McDonnell
- Marx Dudek
- Nobody Fugazi
- Sando Haller
- Sarah Nerd
Recent comments
- Pingback
1 day 20 hours ago - Re: Wrath of the Land King
2 days 3 hours ago - Re: Mainland improvements receive frosty welcome
3 days 18 hours ago - Re: Mainland improvements receive frosty welcome
4 days 57 min ago - Re: Mainland improvements receive frosty welcome
4 days 10 hours ago - Re: Wrath of the Land King
4 days 21 hours ago - Re: Sarah, Nobody, Land, Bots, WSE, etc
5 days 17 hours ago - Wrath of the Land King
6 days 9 hours ago - Re: Zee - "No plans to change Openspace pricing"
6 days 18 hours ago - Re: Zee - "No plans to change Openspace pricing"
6 days 18 hours ago
Second Life® is a registered trademark of Linden Lab® , as are the Eye-in-Hand logo®, Hexagon logo™, inSL Cube logo™, Linden™ dollar(s), Linden Lab Hexagon logo™, LindeX™ , Second Life Eye-in-Hand logo®, Second Life Grid™ development platform, Second Life Grid logo™, SL™, SL™ world, SL Grid™, SLurl™, Teen Second Life™, Teen Second Life Eye-in-Hand logo™,TSL™, WindLight®,Your World. Your Imagination.™

I've argued...
I've argued for years that game companies (Mythic) who argued their currencies weren't real missed the point. Anytime someone values something enough to spend real dollars on it, then it has some real world value and no TOS or arguments otherwise hold up. But what is the source of the value? I'd say entertainment derived from it. And entertainment value isn't constant.
The critical point for a virtual world is that once there is no enjoyment, the player (or resident) leaves. Think of a virtual world like a TV episode. It was fun the first 1,000 times you saw it.